With this first part of the Arctic Future we are giving you:
37 story quests that will bring you and your troops on a polar expedition
15 normal quests
15 recurring quests
9 new technologies to research
2 residential buildings
1 production building
5 goods buildings with all five new goods
2 military buildings
8 campaign map provinces
A decoration and a culture building
One new Great Building - the magnificent Gaea Statue
12 new player avatars.
When you enter the era, you will also notice that waves are now washing against a new structure that is outside of your city, on the shore. This is a construction site of your new harbor, which will in the future play a very important role in the further development of your city:
Hides on Plains (Stealth) - When on the plains, this unit cannot be attacked unless the opponent is standing directly next to it (with the exceptions of units with Blast and retaliation from Contact).
Close Quarters - When directly next to a unit, the unit with this bonus gains an increase in attack; this also means that if an opponent has to stand next to a unit with this bonus to attack, it's retaliation will include this bonus and do extra damage.
Dug In - If the opponent attacks from greater than two spaces away, this unit will gain a defensive boost.
Chivalry - When there is only one unit with this bonus in battle, it gains an attack and defensive boost.
Call of Duty - When a unit with this bonus dies in battle, the rest of the units' attack and defense increase, but this is only applicable once per battle (no matter how many other units have this bonus).